Inside Hazelight at the climax of Split Fiction’s development, you can see how the seeds of a Game of the Year are sown

Video games are a business. But they’re also made by, about, and for people. Video games are products. But they’re also art, and I won’t hear anyone argue otherwise. This is the complicated and often contradictory paradigm at the root of our medium, and most big-budget modern entertainment forms. How a given production chooses to navigate these choppy waters often defines it. Read more

Feb 25, 2025 - 18:30
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Inside Hazelight at the climax of Split Fiction’s development, you can see how the seeds of a Game of the Year are sown

Video games are a business. But they’re also made by, about, and for people. Video games are products. But they’re also art, and I won’t hear anyone argue otherwise. This is the complicated and often contradictory paradigm at the root of our medium, and most big-budget modern entertainment forms. How a given production chooses to navigate these choppy waters often defines it.

Read more