Lara Croft and the Guardian of Light mobile review - a triumphant return
The year is 2010, and Crystal Dynamics tries something a bit different with our beloved Tomb Raider, opting to create an arcade-inspired experience with multiplayer capabilities. Without a doubt, Lara Croft and the Guardian of Light is a highlight in Tomb Raider’s history, shifting more than one million copies across its various platforms. Square Enix released the game on PS3, Xbox 360, PC, iOS, and Android, though the game would leave mobile storefronts in 2016. However, now, nine years later, Feral Interactive is bringing Lara to the small screen once more in a fresh Lara Croft and the Guardian of Light port, and it thrills me to say that this is a solid rendition of the Tomb Raider game. I had concerns about how finicky Guardian of Light can be with the different methods (and levels) of traversal, thinking it might not translate well to touch controls, but those worries were unfounded. Lara Croft and the Guardian of Light boasts fantastic level design, and nothing is lost in this port. The touch controls are incredibly responsive and fluid, and the UI isn’t as intrusive as I feared it would be. Instead, the left side of the screen is blank, the analog stick appearing directly under wherever you place your thumb, while the right-hand side features a series of buttons that are just big enough to tap with ease while not so large as to take over the screen. Continue reading Lara Croft and the Guardian of Light mobile review - a triumphant return MORE FROM POCKET TACTICS: Lara Croft Guardian of Light review, Tomb Raider games, New Tomb Raider game


The year is 2010, and Crystal Dynamics tries something a bit different with our beloved Tomb Raider, opting to create an arcade-inspired experience with multiplayer capabilities. Without a doubt, Lara Croft and the Guardian of Light is a highlight in Tomb Raider’s history, shifting more than one million copies across its various platforms. Square Enix released the game on PS3, Xbox 360, PC, iOS, and Android, though the game would leave mobile storefronts in 2016.
However, now, nine years later, Feral Interactive is bringing Lara to the small screen once more in a fresh Lara Croft and the Guardian of Light port, and it thrills me to say that this is a solid rendition of the Tomb Raider game. I had concerns about how finicky Guardian of Light can be with the different methods (and levels) of traversal, thinking it might not translate well to touch controls, but those worries were unfounded.
Lara Croft and the Guardian of Light boasts fantastic level design, and nothing is lost in this port. The touch controls are incredibly responsive and fluid, and the UI isn’t as intrusive as I feared it would be. Instead, the left side of the screen is blank, the analog stick appearing directly under wherever you place your thumb, while the right-hand side features a series of buttons that are just big enough to tap with ease while not so large as to take over the screen.
MORE FROM POCKET TACTICS: Lara Croft Guardian of Light review, Tomb Raider games, New Tomb Raider game