Veja os patch notes da “atualização de emergência” v2.00.02 de Tekken 8
A Bandai Namco acaba de lançar os patch notes da ‘atualização de emergência’ de Versão 2.00.02 de Tekken 8, que tentará desfazer/mitigar alguns dos danos causados pela última. Uma boa parte do elenco está recebendo ajustes na nova atualização, incluindo Anna, Asuka, Bryan, Claudio, Clive, Devil Jin, Eddy, Feng, Heihachi, Hwoarang, Jack-8, Jin, Jun, Kazuya, …

A Bandai Namco acaba de lançar os patch notes da ‘atualização de emergência’ de Versão 2.00.02 de Tekken 8, que tentará desfazer/mitigar alguns dos danos causados pela última.
Uma boa parte do elenco está recebendo ajustes na nova atualização, incluindo Anna, Asuka, Bryan, Claudio, Clive, Devil Jin, Eddy, Feng, Heihachi, Hwoarang, Jack-8, Jin, Jun, Kazuya, King, Kuma/Panda, Lars, Law, Lee, Leo, Lidia, Lili, Nina, Paul, Reina, Shaheen, Xiaoyu, Yoshimitsu e Zafina.
Há outra atualização planejada para meados de maio, que abordará movimentos e personagens mais específicos no próximo mês.
Confira os patch notes na íntegra a seguir (via site oficial).
Tekken 8 – Patch Notes v2.00.02
# Version
Ver.2.00.02
# Application Date and Time
– [CEST] From around 4:00 AM on Thursday, April 17th, applied sequentially
– [PDT] From around 7:00 PM on Wednesday, April 17th, applied sequentially
# Maintenance Date and Time
– [CEST] Thursday, April 17th, 3:30 AM – 5:30 AM
– [PDT] Wednesday, April 16th, 6:30 PM – 8:30 PM
Note:
– Please note that the date and time may change without prior notice.
– All online content will be unavailable during maintenance.
# Impact of the Update
The application of the update data will affect the following modes and features:
* “DOWNLOADED REPLAYS” / “MY REPLAY & TIPS”
Replay data from before the update will no longer be playable.
* “ONLINE REPLAY”
All replay data from before the update will be deleted.
* “SUPER GHOST BATTLE” / “GHOST MATCH” / “Ghost vs. Ghost”
The behavior and performance of characters after the update will be reflected in ghost data. There will be no loss of data.
The details of the update are as follows:
# “RANKED MATCH” / “QUICK MATCH”
* Adjusted Matching Specifications
– Adjusted matching to make it easier to pair with opponents whose highest-ranked character is closer to your own.
– As a result of this adjustment, it may take more time to find an appropriate opponent.
# “TEKKEN BALL”
– Fixed the return behavior of certain moves that allowed the ball to be kept in the air.
# “Playable Characters”
* Fixes and Balance Adjustments to Character Moves
– Please refer to the following link for the future direction of Season 2 balance adjustments:
【Balance Adjustment Policy for Ver.2.00.02】
The development team acknowledges that following the Season 2 (Ver.2.00) update, the overall game balance has shifted too heavily toward offense.
We sincerely apologize that the actual balance changes did not align with the development intentions and policy previously communicated to players.
We deeply regret not being able to address the improvements and adjustments that the community had hoped for.
Moving forward, we are committed to distinguishing between issues that can be addressed quickly, and issues that require more time and community feedback for proper review.
We will implement a step-by-step update process to improve the game experience.
In this upcoming update, we will fix known issues and begin a balance review based on the following policy (The patch notes for Ver.2.00.02 are scheduled to be released shortly before the update, around 10:30 AM [JST] on Thursday, April 17.)
:
(1) Increased the maximum health value to help mitigate situations where matches are decided through overly one-sided momentum.
In light of the current damage environment trending toward inflation—driven by offense-heavy game balance and increased aerial combo damage—the maximum health value will be increased. This adjustment is intended to ease situations where matches are too easily decided by one-sided momentum.
(2) Gradual Adjustments to Overly High-Reward Moves
This update addresses the overall inflation of attack strength and combo damage by implementing adjustments that can be done quickly to moves that provide excessive reward.
We recognize this as a game-wide issue rather than a problem limited to specific characters, and we plan to continue reviewing and tuning these aspects progressively.
Examples of adjustments included in this update:
– Balance adjustments to high-performance moves that can repeatedly create advantageous situations and lead to one-sided gameplay.
– Adjustments to moves with disproportionately high reward compared to their risk, ensuring fairer risk-reward balance.
(3) Rebalancing the Offensive and Defensive Aspects of the Heat System
Currently, the benefits gained by the attacking player through the Heat System are considered too great.
The following adjustments have been made:
– Revised damage scaling when using Heat Dash to suppress combo damage inflation.
– Adjusted frame advantage on hit for Heat Engagers, maintaining benefits for the attacker while allowing the defender more opportunities to respond.
Additionally, adjustments have been made to chip damage as follows:
– Reduced additional chip damage during Heat.
– Changed the system so that moves which already deal chip damage do not receive extra chip damage while in Heat state.
*Future updates will also include adjustments to the amount of chip damage dealt by individual moves.
【Future Balance Adjustments】
In the next update planned for mid-May, adjustments will include reducing air combo damage and reevaluating the performance of Heat Burst.
Additionally, we will continue to review issues that could not be addressed in this update, such as:
– moves that consistently create advantageous situations leading to one-sided matches
– attacks with disproportionately high rewards relative to their risk.
Moving forward, we remain committed to incorporating player feedback and will focus on resolving cases of overly dominant character performance and interactions that result in one-sided gameplay.
# “Bug Fixes”
* Fixed an issue on PS5 and XSX|S where setting “V-Sync” to “Off” would internally revert to “On” after restarting the game.
* Fixed an issue where it was possible to modify individual settings under “Tournament Settings” for “Default” and “Presets 1–3.”
– If you wish to customize individual settings, please change “Set All” to “Custom.”
* Fixed an issue where the “V-Sync” setting under “Graphics Settings” was linked to the one under “Tournament Settings,” which could unintentionally change the tournament preset to “Custom.”
– When Tournament Settings is set to “On,” the V-Sync setting under Tournament Settings will take priority.
– When Tournament Settings is “On,” the V-Sync option under Graphics Settings will be grayed out and cannot be changed. To modify the V-Sync option under Graphics Settings, please turn Tournament Settings to “Off.”