Dying Light The Beast puts the focus back on the zombies, promises punishment
It feels like there's a checklist that every videogame has to adhere to these days. Does it have a solid, emotion-driven narrative? Is the world seemingly endless? Is it 50 hours long? Videogames just keep getting bigger, but I consistently find that they lose their sparkle as a result. Dying Light 2 was, in some ways, one of those games - the zombies didn't feel like the focus until the introduction of Tower Raid. Dying Light: The Beast, however, promises to go back to the series' survival horror roots, with franchise director Tymon Smektała telling PCGamesN that it's trading out human politics and factional conflict for good ol' fashioned zombie slaying. Continue reading Dying Light The Beast puts the focus back on the zombies, promises punishment MORE FROM PCGAMESN: Best zombie games, Best open-world games, Best co-op games

It feels like there's a checklist that every videogame has to adhere to these days. Does it have a solid, emotion-driven narrative? Is the world seemingly endless? Is it 50 hours long? Videogames just keep getting bigger, but I consistently find that they lose their sparkle as a result. Dying Light 2 was, in some ways, one of those games - the zombies didn't feel like the focus until the introduction of Tower Raid. Dying Light: The Beast, however, promises to go back to the series' survival horror roots, with franchise director Tymon Smektała telling PCGamesN that it's trading out human politics and factional conflict for good ol' fashioned zombie slaying.
MORE FROM PCGAMESN: Best zombie games, Best open-world games, Best co-op games