Preview: Power Stone 2 and Plasma Sword Help Capcom Fighting Collection 2 Stand Out

The original Capcom Fighting Collection felt like a more expected celebration of Capcom’s contributions to the genre. We got Darkstalkers games, Pocket Fighter and Puzzle Fighter, and Hyper Street Fighter II: The Anniversary Edition. With Capcom Fighting Collection 2, we’re getting some deeper cuts from Capcom in this sequel. After spending time with games like Power Stone 2 and Plasma Sword: Nightmare of Bilstein, I really feel like some of those more unexpected games make it feel more special.  In the case of Power Stone 2, this is especially evident. Both it and the original game are beloved Capcom series, and we don’t honestly see them that often! Basically you needed a Dreamcast, access to a well-stocked arcade, or the PSP Power Stone Collection to really get a chance to appreciate it. So right off the bat, before I hopped into the preview proper, I was psyched about the element of accessibility this lends to a deserving title. https://www.youtube.com/watch?v=5hDIAiXSMR0&ab_channel=CapcomUSA After playing, I must say I’m quite impressed with how Power Stone 2 handles in Capcom Fighting Collection 2 so far. There’s no input lag. It looked fantastic on my Lenovo Legion Go. It started with a CRT filter in effect that looked so good, I left it on initially and turned it back on after seeing how it appeared with no filters. Characters look crisp, it’s responsive, and online multiplayer also worked quite well. I was only testing that with a single extra player. Even still, it performed well and called back to memories I had playing it on a Dreamcast among friends. It’s just a very solid version of the game in the collection, and I appreciated how well it seems to hold up so far. In the case of Plasma Sword: Nightmare of Bilstein, it’s entirely new to me. While I played Star Gladiator, I never got a chance to play the sequel. It’s fascinating from a historical sense, since we’re seeing an early Capcom 3D fighter and a lot of progress from one installment to another. It feels better than its predecessor, from what I recall, as a result of some updates to characters and the Plasma Gauge system for attacks. The combo system is especially fascinating, given how we can chain attacks together. And given the mobility offered by 3D fighters, being able to use a Plasma Field to temporarily restrict the space in which an opponent can act is quite a boon.  Images via Capcom Plus in general, Plasma Sword: Nightmare of Bilstein seems to be in a good place in Capcom Fighting Collection 2. The build here is quite responsive. The game also looks great, with fantastic character designs, though I feel like the CRT effect looked a bit better with Power Stone 2 than this when I tried it. I get the feeling after some initial tests with it that, even though it probably isn’t the reason someone would pick up this pack, it still has some mechanics and art. After playing through Power Stone 2 and Plasma Sword: Nightmare of Bilstein for a bit, I get the general impression that Capcom Fighting Collection 2 will be valuable to players for a number of reasons. With the case of the former, it’s a beloved game in a cult classic series that still seems like it plays well offline or online. In the case of latter, it’s a more obscure game people might not know as well with unusual character designs that could prove fun and interesting historically. In general, it seems like this compilation has potential. Capcom Fighting Collection 2 will come to the Switch, PS4, Xbox One, and PC on May 16, 2025. The full collection includes Capcom Fighting Evolution, Capcom vs SNK: Millennium Fight 2000 Pro, Capcom vs SNK 2: Mark of the Millennium 2001, Plasma Sword: Nightmare of Bilstein, Power Stone, Power Stone 2, Project Justice, and Street Fighter Alpha 3 Upper. The post Preview: Power Stone 2 and Plasma Sword Help Capcom Fighting Collection 2 Stand Out appeared first on Siliconera.

Apr 15, 2025 - 17:04
 0
Preview: Power Stone 2 and Plasma Sword Help Capcom Fighting Collection 2 Stand Out

Preview: Power Stone 2 and Plasma Sword Help Capcom Fighting Collection 2 Stand Out

The original Capcom Fighting Collection felt like a more expected celebration of Capcom’s contributions to the genre. We got Darkstalkers games, Pocket Fighter and Puzzle Fighter, and Hyper Street Fighter II: The Anniversary Edition. With Capcom Fighting Collection 2, we’re getting some deeper cuts from Capcom in this sequel. After spending time with games like Power Stone 2 and Plasma Sword: Nightmare of Bilstein, I really feel like some of those more unexpected games make it feel more special. 

In the case of Power Stone 2, this is especially evident. Both it and the original game are beloved Capcom series, and we don’t honestly see them that often! Basically you needed a Dreamcast, access to a well-stocked arcade, or the PSP Power Stone Collection to really get a chance to appreciate it. So right off the bat, before I hopped into the preview proper, I was psyched about the element of accessibility this lends to a deserving title.

https://www.youtube.com/watch?v=5hDIAiXSMR0&ab_channel=CapcomUSA

After playing, I must say I’m quite impressed with how Power Stone 2 handles in Capcom Fighting Collection 2 so far. There’s no input lag. It looked fantastic on my Lenovo Legion Go. It started with a CRT filter in effect that looked so good, I left it on initially and turned it back on after seeing how it appeared with no filters. Characters look crisp, it’s responsive, and online multiplayer also worked quite well. I was only testing that with a single extra player. Even still, it performed well and called back to memories I had playing it on a Dreamcast among friends. It’s just a very solid version of the game in the collection, and I appreciated how well it seems to hold up so far.

In the case of Plasma Sword: Nightmare of Bilstein, it’s entirely new to me. While I played Star Gladiator, I never got a chance to play the sequel. It’s fascinating from a historical sense, since we’re seeing an early Capcom 3D fighter and a lot of progress from one installment to another. It feels better than its predecessor, from what I recall, as a result of some updates to characters and the Plasma Gauge system for attacks. The combo system is especially fascinating, given how we can chain attacks together. And given the mobility offered by 3D fighters, being able to use a Plasma Field to temporarily restrict the space in which an opponent can act is quite a boon. 

Plus in general, Plasma Sword: Nightmare of Bilstein seems to be in a good place in Capcom Fighting Collection 2. The build here is quite responsive. The game also looks great, with fantastic character designs, though I feel like the CRT effect looked a bit better with Power Stone 2 than this when I tried it. I get the feeling after some initial tests with it that, even though it probably isn’t the reason someone would pick up this pack, it still has some mechanics and art.

After playing through Power Stone 2 and Plasma Sword: Nightmare of Bilstein for a bit, I get the general impression that Capcom Fighting Collection 2 will be valuable to players for a number of reasons. With the case of the former, it’s a beloved game in a cult classic series that still seems like it plays well offline or online. In the case of latter, it’s a more obscure game people might not know as well with unusual character designs that could prove fun and interesting historically. In general, it seems like this compilation has potential.

Capcom Fighting Collection 2 will come to the Switch, PS4, Xbox One, and PC on May 16, 2025. The full collection includes Capcom Fighting Evolution, Capcom vs SNK: Millennium Fight 2000 Pro, Capcom vs SNK 2: Mark of the Millennium 2001, Plasma Sword: Nightmare of Bilstein, Power Stone, Power Stone 2, Project Justice, and Street Fighter Alpha 3 Upper.

The post Preview: Power Stone 2 and Plasma Sword Help Capcom Fighting Collection 2 Stand Out appeared first on Siliconera.