All The Outer Worlds 2 Flaws, Traits, And Perks We Know So Far

All The Outer Worlds 2 Flaws, Traits, And Perks So FarObsidian showed off dozens of The Outer Worlds 2's flaws, traits, and perks following a new story trailer that debuted during the Summer 2025 Xbox Games Showcase. While it might just be a fraction of the more-than-75 perks and other character modifiers in the upcoming RPG, they give a glimpse of just how in-depth character customization can be. Whether you want to be an unintelligent-but-lucky ninja who hits hard and escapes damage, a psychopath who grows stronger when they strike down their friends, or some chimera-like amalgamation of those things and more, you've certainly got options.We've listed all of The Outer Worlds 2's traits, flaws, and perks that we know about so far below, along with what they do. Trait: Lucky (positive) Lucky gives you +5% critical hit chance and access to certain special dialogue options. Trait: Nimble (positive)You're so dextrous that you gain 25% faster combat speed and 25% crouch movement speed. Trait: Resilient (positive)Death is prevented for three seconds the first time you would take a fatal blow. The effect only activates once per battle. Trait: Brawny (positive)Sprinting or sliding into enemies knocks them down. Has a five-second cooldown. Trait: Brilliant (positive)You can specialize in one additional skill during skill selection. Specialized skills start with two points. Trait: Heroic (positive)You're so inspiring to others that your companions' abilities charge 20% more quickly. Trait: Innovative (positive) Crafting recipes are more effective, so you can create things by using fewer resources. Trait: Abrasive (negative) You annoy people, so your reputation with factions can never rise beyond "Trusted" status. That limits speech bonuses, discounts, and other faction-specific opportunities. Trait: Sickly (negative) Your weak body is prone to taking more damage. Trait: Dumb (negative) Five of The Outer Worlds 2's 12 skills are permanently locked, so you can never add points to them. You also get unique dumb options during conversations and can use dumb approaches to solving problems, such as putting a sausage in a fusebox. Flaw: Bad knees With bad knees, you move faster throughout the game. However, whenever you stand up from crouching, your knees pop loud enough for every nearby character to hear you, making stealth much more challenging. Flaw: KleptomaniacKleptomaniacs can sell stolen items for more bits--Outer Worlds' money--but they'll randomly steal items that belong to someone else. There's no control over when or where this might happen, so if you're in the middle of a marketplace or around valuable items, you might swipe something and attract the dangerously wrong kind of attention. Flaw: Sungazer Sungazers spent too much time staring at the blindingly bright ball of fire in the sky and struggle to see well. Your ranged weapons have double their normal spread, and you heal continuously during the day up to 50% of your max health. On the downside, there's a constant, exaggerated bloom effect on everything. Flaw: OverpreparedYou're a constant reloader, so all of your weapons have 50% bigger magazines. However, whenever you fully empty a magazine, you'll deal 40% less damage for eight seconds. Perk: CommandoYou can have one additional melee weapon or gun slot. Perk: Heavy Handed Melee attacks can knock targets down. Perk: Serial killer Human enemies you kill will drop a heart that permanently increases your maximum health. Targets who were not hostile to you have a 100% chance of dropping a heart. Perk: Bulletshield You gain 10% additional health and damage resistance, but enemies are more likely to target you and your companions. Perk: Trophy hunter You're 5% more likely to land a critical hit on any enemy and 20% more likely to land one on a boss. Perk: SharpshooterMarksman and sniper rifles deal 30% more damage to targets further than 20 meters away, but 15% less damage to targets that are closer. You also gain a 100% sneak attack bonus. Perk: Pickpocket If you crouch near someone who is unaware of your presence, you can steal from them. Perk: Foodie You gain 25% extra healing from food and drink items and a 25% greater charge for your inhaler. Perk: Survivalist Creatures always drop raw meat when you kill them, and you can eat it. Perk: Ninja You have a 10% chance to evade incoming attacks while sprinting or sliding in heavy armor and a 20% chance while wearing light or medium armor. Perk: Through the Keyhole You can see some of what's in a locked container before breaking in, and your guns have 50% greater range. Other perks The perk screen Obsidian showed included several other perks, though they weren't highlighted with descriptions during the showcase. They are:Bandolier NerdTwo Birds, One BulletCrabble RancherRun and GunRestricted AccessManual ResetSerendipitous SlayerDeep DrumsPoint

Jun 9, 2025 - 00:50
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All The Outer Worlds 2 Flaws, Traits, And Perks We Know So Far

All The Outer Worlds 2 Flaws, Traits, And Perks So Far


Obsidian showed off dozens of The Outer Worlds 2's flaws, traits, and perks following a new story trailer that debuted during the Summer 2025 Xbox Games Showcase. While it might just be a fraction of the more-than-75 perks and other character modifiers in the upcoming RPG, they give a glimpse of just how in-depth character customization can be. Whether you want to be an unintelligent-but-lucky ninja who hits hard and escapes damage, a psychopath who grows stronger when they strike down their friends, or some chimera-like amalgamation of those things and more, you've certainly got options.

We've listed all of The Outer Worlds 2's traits, flaws, and perks that we know about so far below, along with what they do.

Trait: Lucky (positive)


Lucky gives you +5% critical hit chance and access to certain special dialogue options.


Trait: Nimble (positive)


You're so dextrous that you gain 25% faster combat speed and 25% crouch movement speed.

Trait: Resilient (positive)


Death is prevented for three seconds the first time you would take a fatal blow. The effect only activates once per battle.

Trait: Brawny (positive)


Sprinting or sliding into enemies knocks them down. Has a five-second cooldown.


Trait: Brilliant (positive)


You can specialize in one additional skill during skill selection. Specialized skills start with two points.

Trait: Heroic (positive)


You're so inspiring to others that your companions' abilities charge 20% more quickly.

Trait: Innovative (positive)


Crafting recipes are more effective, so you can create things by using fewer resources.

Trait: Abrasive (negative)


You annoy people, so your reputation with factions can never rise beyond "Trusted" status. That limits speech bonuses, discounts, and other faction-specific opportunities.


Trait: Sickly (negative)


Your weak body is prone to taking more damage.


Trait: Dumb (negative)


Five of The Outer Worlds 2's 12 skills are permanently locked, so you can never add points to them. You also get unique dumb options during conversations and can use dumb approaches to solving problems, such as putting a sausage in a fusebox.


Flaw: Bad knees


With bad knees, you move faster throughout the game. However, whenever you stand up from crouching, your knees pop loud enough for every nearby character to hear you, making stealth much more challenging.


Flaw: Kleptomaniac


Kleptomaniacs can sell stolen items for more bits--Outer Worlds' money--but they'll randomly steal items that belong to someone else. There's no control over when or where this might happen, so if you're in the middle of a marketplace or around valuable items, you might swipe something and attract the dangerously wrong kind of attention.

Flaw: Sungazer


Sungazers spent too much time staring at the blindingly bright ball of fire in the sky and struggle to see well. Your ranged weapons have double their normal spread, and you heal continuously during the day up to 50% of your max health. On the downside, there's a constant, exaggerated bloom effect on everything.


Flaw: Overprepared


You're a constant reloader, so all of your weapons have 50% bigger magazines. However, whenever you fully empty a magazine, you'll deal 40% less damage for eight seconds.

Perk: Commando


You can have one additional melee weapon or gun slot.


Perk: Heavy Handed


Melee attacks can knock targets down.


Perk: Serial killer


Human enemies you kill will drop a heart that permanently increases your maximum health. Targets who were not hostile to you have a 100% chance of dropping a heart.


Perk: Bulletshield


You gain 10% additional health and damage resistance, but enemies are more likely to target you and your companions.


Perk: Trophy hunter


You're 5% more likely to land a critical hit on any enemy and 20% more likely to land one on a boss.


Perk: Sharpshooter


Marksman and sniper rifles deal 30% more damage to targets further than 20 meters away, but 15% less damage to targets that are closer. You also gain a 100% sneak attack bonus.

Perk: Pickpocket


If you crouch near someone who is unaware of your presence, you can steal from them.


Perk: Foodie


You gain 25% extra healing from food and drink items and a 25% greater charge for your inhaler.

Perk: Survivalist


Creatures always drop raw meat when you kill them, and you can eat it.


Perk: Ninja


You have a 10% chance to evade incoming attacks while sprinting or sliding in heavy armor and a 20% chance while wearing light or medium armor.


Perk: Through the Keyhole


You can see some of what's in a locked container before breaking in, and your guns have 50% greater range.

Other perks


The perk screen Obsidian showed included several other perks, though they weren't highlighted with descriptions during the showcase. They are:

  • Bandolier Nerd
  • Two Birds, One Bullet
  • Crabble Rancher
  • Run and Gun
  • Restricted Access
  • Manual Reset
  • Serendipitous Slayer
  • Deep Drums
  • Point Blank Artist
  • Tossball Winger
  • Scrapper
  • Space Ranger
  • Ghost
  • Treasure Hunter
  • Duelist
  • Brand Enthusiast
  • Psychopath