No Rest For The Wicked Is Getting A Major Gameplay Change
Just after passing its first year in early access, action-RPG No Rest For The Wicked is making a major change by scrapping its entire attribute system. Moon Studios CEO Thomas Mahler said that players just weren't getting the current system, and that it was time to replace it with something new entirely."One thing that's become abundantly clear to us is that the attribute system has to die," Mahler said in an extensive X post about the upcoming changes. "We've always been a bit wary of using this system, but we wanted to go ahead with it anyway, since it's a system that other big games in the genre use and we thought that because of that, people would get it. After having analyzed the data, people clearly don't get it."The post goes into detail on what Moon Studios has analyzed from No Rest For The Wicked's first year in early access, with Mahler saying that many players ended up "having insanely underpowered builds without understanding why."Continue Reading at GameSpot

Just after passing its first year in early access, action-RPG No Rest For The Wicked is making a major change by scrapping its entire attribute system. Moon Studios CEO Thomas Mahler said that players just weren't getting the current system, and that it was time to replace it with something new entirely.
"One thing that's become abundantly clear to us is that the attribute system has to die," Mahler said in an extensive X post about the upcoming changes. "We've always been a bit wary of using this system, but we wanted to go ahead with it anyway, since it's a system that other big games in the genre use and we thought that because of that, people would get it. After having analyzed the data, people clearly don't get it."
The post goes into detail on what Moon Studios has analyzed from No Rest For The Wicked's first year in early access, with Mahler saying that many players ended up "having insanely underpowered builds without understanding why."Continue Reading at GameSpot