Space Engineers 2 Alpha: VS 1.5 - Modding
SUMMARY:VRAGE3 Mod HUB & Editor released!Data Modding Support & Steam Workshop PublishingBlender VRAGE ToolsNo Restrictions by entity type!Automatic generation of Mount Points & Asset StructuresCustom Armor Blocks with full deformationPre-generated Block Templates...and much more!Hello, Engineers!With VS 1.5 update, we’re introducing the first phase of modding support for Space Engineers 2. This includes the release of the VRAGE3 Mod HUB (a tool for mod creation, management and publishing) and VRAGE3 Mod Editor (a tool for creating mod content). These are the same tools our designers and artists use to build Space Engineers 2. You are now able to create, modify, and preview content with ease directly in the VRAGE3 engine using a visual, game-integrated workflow.Modding SupportWe made a deliberate decision to bring modding in early. Space Engineers has always been shaped by our community – especially by modders – and we want to support that creativity from the very beginning. Our goal is to make modding easy and approachable for everyone, even those with no prior experience or who were previously intimidated by the process. No more relying on Notepad++ or manual file edits! With the new Editor, modding is more accessible than ever, with a purpose-built toolset designed specifically for ease of modding the game. This first release focuses on data modding support: skyboxes, blocks, character models, tools, voxels, animations, particle effects, sounds and music are all moddable starting now. The Mod HUB includes full mod management and Steam Workshop publishing support, so you can build, test, and share your creations without ever leaving the tool!The Editor includes pre-generated block templates to speed up your workflow. Even better, you’re no longer restricted by entity types – want to build a thruster that also works as a light and a gyroscope? You can!The Editor also supports Blender add-on (Blender VRAGE Tools) and handles complex features like Dynamic Gizmo Transforms (creating conveyor ports, and much more), block animations (such as infinite rotation), and automatic generation of mount points and automatic generation model asset structure. Dummies are now added directly in the editor instead of the 3D model, streamlining asset creation and reducing setup errors.We're especially excited to introduce support for custom Armor blocks with full deformation support - something that's never been possible at this level before in Space Engineers. You can find the Space Engineers 2 Mod SDK in your Steam Library in the Tools section.Note: Scripting and code APIs are not included yet, but they’ll be released later as development progresses.There has never been a better time to jump into Space Engineers modding – with powerful new tools and more flexibility than ever before. This is just the beginning – and we can’t wait to see what the Space Engineers 2 modding community creates!Modding Guides & Example ModsTo help you get started with Space Engineers 2 modding, we’ve prepared a set of official guides and example mods. These resources cover everything from creating your first block to working with gizmos, mount points, thruster effects, and more – all using the new VRAGE3 Mod HUB & Editor.Tools: Blender VRAGE ToolsGuides: VRAGE3 Modding OverviewGuide: Making a SkyboxGuide: Creating an Armor BlockGuide: Create New Voxel MaterialGuide: Character Model ModdingGuide: G-ScreenGuide: Create New ThrusterGuide: Adjust Thruster Flame VisualGuide: New Thruster SoundGuide: Adding New MusicExample Mods: Modded Skybox ExampleModded Character ExampleModded Thruster ExampleModded Vanilla Small Thruster Effect ExampleIce Asteroid Material ExampleArmor Block ExamplePorting Guidelines Between SE1 and SE2With the release of modding support for Space Engineers 2, we want to clarify our stance on straight porting blocks between Space Engineers 1 and Space Engineers 2. Porting vanilla blocks from SE1 to SE2 is allowed. However, porting DLC content from SE1 to SE2 is not, and porting any SE2 content back to SE1 is also not allowed. That said, this applies strictly to direct block ports. If you're creating your own blocks from scratch, inspired by designs from Space Engineers (including DLCs), that's totally fine – a pipe is a pipe is a pipe.Additional ImprovementsThere are many additional improvements and fixes in Vertical Slice 1.5 - you can explore everything included in the detailed Changelog.Modding Community: First Impressions“As much fun as I’ve had making mods in the past for Space Engineers 1, the VRAGE3 tools for Space Engineers 2 have opened up possibilities I could only dream of in SE1 – especially since I’m not a scripter.” - stonelords“Having the chance to work with the new VRage Hub has been a great experience. In my opinion, Keen has truly understood the assignment and provided us with tools we could only dream of during SE1 modding. With a focus on using Blender for models and handling everything else within the VRage H
SUMMARY:
- VRAGE3 Mod HUB & Editor released!
- Data Modding Support & Steam Workshop Publishing
- Blender VRAGE Tools
- No Restrictions by entity type!
- Automatic generation of Mount Points & Asset Structures
- Custom Armor Blocks with full deformation
- Pre-generated Block Templates
- ...and much more!
Hello, Engineers!
With VS 1.5 update, we’re introducing the first phase of modding support for Space Engineers 2. This includes the release of the VRAGE3 Mod HUB (a tool for mod creation, management and publishing) and VRAGE3 Mod Editor (a tool for creating mod content). These are the same tools our designers and artists use to build Space Engineers 2. You are now able to create, modify, and preview content with ease directly in the VRAGE3 engine using a visual, game-integrated workflow.