Build Your Own Dungeon in Into the Restless Ruins – Demo out Now on Xbox
Hi everyone, I’m Ben, part of the publishing team and all-round dungeon master here to introduce you to Into the Restless Ruins—a roguelike deckbuilder where you create the dungeon you fight through. Our Scottish friends at Ant Workshop have crafted something truly unique, blending strategy, deckbuilding, and dungeon crawling into one addictive package. And the […] The post Build Your Own Dungeon in Into the Restless Ruins – Demo out Now on Xbox appeared first on Xbox Wire.

Summary
- Demo gives players a first look at the strategic deckbuilding and dungeon-crawling gameplay.
- Strategic dungeon crawling – Build your dungeon, battle through it, collect relics, upgrade your deck, survive.
- Details on the full release coming May 15.
Hi everyone, I’m Ben, part of the publishing team and all-round dungeon master here to introduce you to Into the Restless Ruins—a roguelike deckbuilder where you create the dungeon you fight through. Our Scottish friends at Ant Workshop have crafted something truly unique, blending strategy, deckbuilding, and dungeon crawling into one addictive package. And the best part? The demo is available right now on Xbox!
Build Your Dungeon, Then Battle Through It
In Into the Restless Ruins, you don’t just explore dungeons—you create them. Every room, corridor, and connection is determined by the cards you play. You’ll expand the ruins using a deck of cards, strategically building out the best path to survive the dangers that await.
Your starting deck includes a mix of cards, including:
- Rooms – Create the layout of your dungeon and uncover strategic advantages.
- Corridors – Shape the flow of the dungeon and connect key areas.
- Boosts – Temporary buffs to help you survive each night.
- Curses – Dangerous cards that can increase your corruption or weaken your deck if left un-played.
- Boons – Special bonuses that reward risk-taking and smart planning.
Once you’ve laid down your cards, it’s time to dive into the dungeon and see how your creation holds up. The game’s auto-battle system allows you to focus on positioning and strategic decisions while your character automatically attacks enemies. But don’t get too comfortable—each night introduces new challenges and enemies as you try to reach the Warden’s lair.
Track Your Progress with the Compendium
As you explore the ruins, the Compendium will keep track of everything you’ve discovered—cards, enemies, relics, and more. It’s not just a record; it’s a strategic tool that helps you plan better for future runs.
For example, if you unlock the Portal Gate card, you’ll gain the ability to place teleporters in the dungeon—critical for quick escapes or navigating large layouts. The Compendium also reveals how to unlock new cards and upgrades, helping you refine your strategy with each run.
Friendly Faces in the Ruins
Not everyone in the ruins is hostile. Characters from Scottish folklore, like the Hen Wife, can help you on your journey. The Hen Wife allows you to trade relics to upgrade your cards, which can make all the difference when things get tough.
You’ll also meet the Wulver, a helpful werewolf who trades boost cards for relics. Boost cards offer strategic advantages, such as increasing your attack damage, reducing torch burn rate, or boosting your health regen. Making the right upgrades at the right time could be the difference between success and failure.
Push Your Limits with Cantrips
If you want to challenge yourself, you can apply Cantrips—special modifiers that make the game harder but increase your score multiplier.
Here are a few examples:
- Infinite Build – No limit on build points each turn—but enemies spawn faster.
- Sudden Darkness – Torchlight burns out twice as fast, shortening your time in the dungeon.
- Blood Price – Boosts your attack power but reduces health gained from relics.
- Chaos Draw – You draw your entire deck each turn—but all cards have Purge, meaning they vanish after use.
Stacking Cantrips allows you to create a custom challenge, with bigger risks leading to greater rewards.
Soundtrack by Russell Nash
The game’s Scottish roots extend to the soundtrack, composed by Scottish synthwave artist Russell Nash. The music creates a mysterious and tense atmosphere, perfectly complementing the dungeon-building and auto-battle action. The full soundtrack will be available alongside the game at launch.
Full Release Coming Soon
The demo is just a taste of what’s to come. The full release of Into the Restless Ruins launches on Xbox on May 15 and includes:
- 116 cards across seven categories (Rooms, Corridors, Curses, Boons, Herbs, Trinkets, and Injuries).
- Six twisted ruins to master.
- 62 creatures, including 6 bosses.
- 40 passive charms to shape your strategy.
- 38 Cantrips to customize your challenge level.
- 12 weapons to discover and upgrade.
- 22 echoes of the past and future to uncover.
So, if you think you’ve got what it takes to build and survive your own dungeon, give the demo a go today! Be sure to follow us on Bluesky // X/Twitter // TikTok // Instagram // Reddit // Website for the latest updates and announcements.
Into the Restless Ruins Demo
Wales Interactive
The post Build Your Own Dungeon in Into the Restless Ruins – Demo out Now on Xbox appeared first on Xbox Wire.