Mini Review: Rendering Ranger: R2 [Rewind] (Switch) - A Novel Run 'N' Gun/Shooter Hybrid That's Finally Affordable

Now rendering.Rendering Ranger R2's original release is a layered story of mystique and intrigue. Developed by Manfred Trenz of Turrican fame, it was only ever released in Japan after its American and European incarnation, Targa, was cancelled. With only 10,000 copies produced, it’s one of the rarest Super Famicom games and by far the most valuable.An unusual run-and-gun/shoot-em-up hybrid, its graphics were switched in beta from traditional spritework to a pre-rendered flavour in an attempt to capitalise on the Donkey Kong Country wave. Its platform stages play much like Contra, dropping Turrican’s sprawling layouts for more linear fare, while its shoot-'em-up sections play similarly to Thunder Force. Action-packed throughout, there are plenty of weapons to swap between, and you can power up your shot types through several levels. Should you take too much damage, your weapon power takes a hit in turn. You have three bombs available that function differently depending on the weapon you’re using, and interestingly they operate on a reheat basis, meaning the game allows you to be quite liberal in their usage.Read the full article on nintendolife.com

Mar 29, 2025 - 14:18
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Mini Review: Rendering Ranger: R2 [Rewind] (Switch) - A Novel Run 'N' Gun/Shooter Hybrid That's Finally Affordable

Now rendering.

Rendering Ranger R2's original release is a layered story of mystique and intrigue. Developed by Manfred Trenz of Turrican fame, it was only ever released in Japan after its American and European incarnation, Targa, was cancelled. With only 10,000 copies produced, it’s one of the rarest Super Famicom games and by far the most valuable.

An unusual run-and-gun/shoot-em-up hybrid, its graphics were switched in beta from traditional spritework to a pre-rendered flavour in an attempt to capitalise on the Donkey Kong Country wave. Its platform stages play much like Contra, dropping Turrican’s sprawling layouts for more linear fare, while its shoot-'em-up sections play similarly to Thunder Force. Action-packed throughout, there are plenty of weapons to swap between, and you can power up your shot types through several levels. Should you take too much damage, your weapon power takes a hit in turn. You have three bombs available that function differently depending on the weapon you’re using, and interestingly they operate on a reheat basis, meaning the game allows you to be quite liberal in their usage.

Read the full article on nintendolife.com