Opensource Pose Detection Demo

Recent Research on Pose Detection Models: BlazePose, MoveNet and More In a recent project requiring pose detection, I researched models including BlazePose and MoveNet. Below is a detailed comparison. The evaluation includes various runtime environments such as mediapipe, tfjs, webgl, webgpu, and wasm. Practical example: PoseDetector Source code: PoseDetector Source Code Different combinations are suitable for different scenarios, including medical monitoring, fitness, dancing, etc. I. Model Architecture and Core Technology Comparison 1. BlazePose Technical Features: Detects 33 keypoints, supports 2D/3D pose estimation, and enhances stability for complex movements (like yoga) through virtual keypoints (body center, rotation angles). Based on lightweight convolutional networks, offers strong real-time performance, suitable for mobile deployment (Android/iOS), supports multi-person pose tracking. Runtime Support: MediaPipe: Cross-platform (mobile, web, desktop), high-performance inference via Barracuda (Unity GPU acceleration) or TensorFlow Lite. WebGL/WASM: In-browser processing with MediaPipe's JavaScript interface, supports real-time camera input. 2. MoveNet Technical Features: Detects 17 keypoints, offers Lightning (fast) and Thunder (high-precision) models, uses smart cropping to improve prediction quality. Optimized for edge devices, suitable for real-time video stream processing. Runtime Support: DepthAI hardware: Real-time pose tracking on OAK devices, supports Edge mode (low latency). PyTorch/TFJS: Implementations available in PyTorch and TensorFlow.js for easy integration into web or mobile applications. 3. YOLO11 Technical Features: Integrated pose estimation module, supports single/multiple person detection, high parameter efficiency (22% fewer parameters than YOLOv8m with higher accuracy), compatible with COCO keypoint datasets. Unified framework for multiple tasks (detection, segmentation, pose estimation, tracking), supports GPU acceleration and edge computing. Runtime Support: WebGPU: Native GPU acceleration through browsers, suitable for high-framerate AR/VR scenarios. WASM: Optimized model inference speed, enhances real-time performance on web. II. Runtime Performance and Platform Compatibility Comparison Runtime Performance Advantages Suitable Scenarios Limitations MediaPipe Cross-platform (mobile/web/desktop), supports multiple models (pose, hand, face) Fitness apps, AR/VR interaction, medical rehabilitation Complex models require high computing power, web relies on WASM TFJS Pure web support, rapid prototype development Online fitness courses, virtual try-on Limited performance for complex models, depends on browser optimization WebGPU High-performance GPU acceleration, suitable for large-scale computation High framerate AR/VR, 3D pose visualization Poor browser compatibility (Chrome/Firefox only) WebGL Graphics rendering acceleration, suitable for visual feedback Skeleton visualization, virtual background segmentation Low efficiency for compute-intensive tasks WASM Near-native performance, optimized model inference Complex model deployment on web, real-time video processing High development complexity, difficult debugging III. Typical Application Scenario Analysis 1. Fitness and Sports Analysis BlazePose: Real-time action counting (squats, push-ups) via MediaPipe, Unity integration for fitness games. MoveNet: Combined with DepthAI hardware for low-latency feedback in outdoor sports scenarios. YOLO11: Multi-task support suitable for comprehensive fitness systems (action recognition + obstacle avoidance). 2. Medical and Rehabilitation BlazePose: 3D pose estimation for monitoring patient rehabilitation movements, requires GPU support. MoveNet: Real-time patient posture analysis on edge devices, low cost. YOLO11: Combines multimodal data (action + environment) to optimize rehabilitation assessment. 3. Industrial and Interactive Applications BlazePose: Unity integration supports virtual try-on, human-computer interface development. MoveNet: Combined with OpenCV for multi-object tracking, suitable for smart factories. YOLO11: Supports OBB (Oriented Bounding Box) detection and tracking, ideal for robot navigation. IV. Selection Recommendations Mobile/Cross-platform Deployment: Prioritize BlazePose + MediaPipe (high precision) or MoveNet + DepthAI (low power consumption). Web Applications: Lightweight requirements: MoveNet + TFJS. High-performance requirements: YOLO11 + WebGPU/WASM. Multi-task Scenarios: YOLO11's unified framework offers strong scalability, suitable for complex interaction requirements. V. Future Trends Model Lightweight: MoveNet's Lightning model and BlazePose's mobile optimizations will continue to drive edge computing applications. Cross-platform I

Mar 23, 2025 - 02:38
 0
Opensource Pose Detection Demo

Recent Research on Pose Detection Models: BlazePose, MoveNet and More

In a recent project requiring pose detection, I researched models including BlazePose and MoveNet. Below is a detailed comparison.

The evaluation includes various runtime environments such as mediapipe, tfjs, webgl, webgpu, and wasm.

Practical example: PoseDetector
Source code: PoseDetector Source Code

Different combinations are suitable for different scenarios, including medical monitoring, fitness, dancing, etc.

I. Model Architecture and Core Technology Comparison

1. BlazePose

  • Technical Features:
    • Detects 33 keypoints, supports 2D/3D pose estimation, and enhances stability for complex movements (like yoga) through virtual keypoints (body center, rotation angles).
    • Based on lightweight convolutional networks, offers strong real-time performance, suitable for mobile deployment (Android/iOS), supports multi-person pose tracking.
  • Runtime Support:
    • MediaPipe: Cross-platform (mobile, web, desktop), high-performance inference via Barracuda (Unity GPU acceleration) or TensorFlow Lite.
    • WebGL/WASM: In-browser processing with MediaPipe's JavaScript interface, supports real-time camera input.

2. MoveNet

  • Technical Features:
    • Detects 17 keypoints, offers Lightning (fast) and Thunder (high-precision) models, uses smart cropping to improve prediction quality.
    • Optimized for edge devices, suitable for real-time video stream processing.
  • Runtime Support:
    • DepthAI hardware: Real-time pose tracking on OAK devices, supports Edge mode (low latency).
    • PyTorch/TFJS: Implementations available in PyTorch and TensorFlow.js for easy integration into web or mobile applications.

3. YOLO11

  • Technical Features:
    • Integrated pose estimation module, supports single/multiple person detection, high parameter efficiency (22% fewer parameters than YOLOv8m with higher accuracy), compatible with COCO keypoint datasets.
    • Unified framework for multiple tasks (detection, segmentation, pose estimation, tracking), supports GPU acceleration and edge computing.
  • Runtime Support:
    • WebGPU: Native GPU acceleration through browsers, suitable for high-framerate AR/VR scenarios.
    • WASM: Optimized model inference speed, enhances real-time performance on web.

II. Runtime Performance and Platform Compatibility Comparison

Runtime Performance Advantages Suitable Scenarios Limitations
MediaPipe Cross-platform (mobile/web/desktop), supports multiple models (pose, hand, face) Fitness apps, AR/VR interaction, medical rehabilitation Complex models require high computing power, web relies on WASM
TFJS Pure web support, rapid prototype development Online fitness courses, virtual try-on Limited performance for complex models, depends on browser optimization
WebGPU High-performance GPU acceleration, suitable for large-scale computation High framerate AR/VR, 3D pose visualization Poor browser compatibility (Chrome/Firefox only)
WebGL Graphics rendering acceleration, suitable for visual feedback Skeleton visualization, virtual background segmentation Low efficiency for compute-intensive tasks
WASM Near-native performance, optimized model inference Complex model deployment on web, real-time video processing High development complexity, difficult debugging

III. Typical Application Scenario Analysis

1. Fitness and Sports Analysis

  • BlazePose: Real-time action counting (squats, push-ups) via MediaPipe, Unity integration for fitness games.
  • MoveNet: Combined with DepthAI hardware for low-latency feedback in outdoor sports scenarios.
  • YOLO11: Multi-task support suitable for comprehensive fitness systems (action recognition + obstacle avoidance).

2. Medical and Rehabilitation

  • BlazePose: 3D pose estimation for monitoring patient rehabilitation movements, requires GPU support.
  • MoveNet: Real-time patient posture analysis on edge devices, low cost.
  • YOLO11: Combines multimodal data (action + environment) to optimize rehabilitation assessment.

3. Industrial and Interactive Applications

  • BlazePose: Unity integration supports virtual try-on, human-computer interface development.
  • MoveNet: Combined with OpenCV for multi-object tracking, suitable for smart factories.
  • YOLO11: Supports OBB (Oriented Bounding Box) detection and tracking, ideal for robot navigation.

IV. Selection Recommendations

  1. Mobile/Cross-platform Deployment: Prioritize BlazePose + MediaPipe (high precision) or MoveNet + DepthAI (low power consumption).
  2. Web Applications:
    • Lightweight requirements: MoveNet + TFJS.
    • High-performance requirements: YOLO11 + WebGPU/WASM.
  3. Multi-task Scenarios: YOLO11's unified framework offers strong scalability, suitable for complex interaction requirements.

V. Future Trends

  • Model Lightweight: MoveNet's Lightning model and BlazePose's mobile optimizations will continue to drive edge computing applications.
  • Cross-platform Integration: WebGPU and WASM combination will enable high-performance pose recognition in browsers.
  • Self-supervised Learning: Virtual keypoint design (like in BlazePose) reduces annotation dependency and improves generalization capabilities.

For implementation details, refer to the open-source repositories of each model (BlazePose-tensorflow, depthai_movenet, YOLO11 official documentation).

Try it here: PoseDetector