Unlike GTFO, Den of Wolves will have both microtransactions and DLC, but that doesn’t mean 10 Chambers is going to put any “manipulative stuff” into its next game
When 10 Chambers launched GTFO into early access in 2019, the world - and the video game industry - was a very different place. The studio, then formed of only nine staff, didn’t know if there was an audience for a super hardcore co-op FPS. So it launched the game as a very simple proposition: it was premium, you buy it once, and you get all the content. No MTX, no DLC, no nonsense. Quelle surprise, it gathered a large, loyal following, sold over 2.5 million copies (only on PC), and made all its development costs back in under 9 days. Read more


When 10 Chambers launched GTFO into early access in 2019, the world - and the video game industry - was a very different place. The studio, then formed of only nine staff, didn’t know if there was an audience for a super hardcore co-op FPS. So it launched the game as a very simple proposition: it was premium, you buy it once, and you get all the content. No MTX, no DLC, no nonsense. Quelle surprise, it gathered a large, loyal following, sold over 2.5 million copies (only on PC), and made all its development costs back in under 9 days.