Valve's DRM Origins Include An Exec's 19-Year-Old Pirate Nephew

A fun myth to hear about relates to a friend's uncle working at Nintendo to get the scoop on secrets. But what if your buddy's aunt actually did work at Valve, and his CD-burning gifts to you sparked Valve's utilization of DRM decades ago? That's apparently what happened, according to former Valve chief marketing officer Monica Harrington.PC Gamer reports that Harrington told the unlikely Valve DRM origin story featuring her 19-year-old nephew at the Game Developers Conference. "At the time, consumer-level piracy was just becoming a real issue," Harrington said. "My own nephew had just used a $500 check I'd sent him for school expenses and bought himself a CD-ROM replicator, so he sent me a lovely thank you note essentially saying how happy he was to copy and share games with his friends."Keep in mind that CDs were the distribution model for PC games decades ago, before digital storefronts existed. So the fact someone could easily rip a game and share unlimited copies with friends was a threat to companies. As such, Harrington credits her nephew's antics for sparking Valve to act with a DRM strategy.Continue Reading at GameSpot

Mar 25, 2025 - 15:22
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Valve's DRM Origins Include An Exec's 19-Year-Old Pirate Nephew

A fun myth to hear about relates to a friend's uncle working at Nintendo to get the scoop on secrets. But what if your buddy's aunt actually did work at Valve, and his CD-burning gifts to you sparked Valve's utilization of DRM decades ago? That's apparently what happened, according to former Valve chief marketing officer Monica Harrington.

PC Gamer reports that Harrington told the unlikely Valve DRM origin story featuring her 19-year-old nephew at the Game Developers Conference. "At the time, consumer-level piracy was just becoming a real issue," Harrington said. "My own nephew had just used a $500 check I'd sent him for school expenses and bought himself a CD-ROM replicator, so he sent me a lovely thank you note essentially saying how happy he was to copy and share games with his friends."

Keep in mind that CDs were the distribution model for PC games decades ago, before digital storefronts existed. So the fact someone could easily rip a game and share unlimited copies with friends was a threat to companies. As such, Harrington credits her nephew's antics for sparking Valve to act with a DRM strategy.Continue Reading at GameSpot